The new Travian 4 map – a quick guide

Posted: November 30th, 2010 | Author: Marko

Today we want explain some features of the new map and how to use it.


The image shows all 4 zoom levels of the map.

Table of Content

  1. How to use the map?
  2. “Village burning” on the map means what?
  3. Red arrows pointing on a village means what?
  4. How can i set marks on the map?
  5. How can i remove my marks set on the map?
  6. What do the signs mean on the map?
  7. Why do the villages on the map look so different?
  8. Tooltips

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Travian 4 development – a look behind the scenes

Posted: November 11th, 2010 | Author: Markus

Every new project consists of many lines of code, new styles, and new graphics. In Travian, this work is accomplished by many different people working together on different parts of the game at the same time. As you can imagine, this is not always trivial and requires a lot of communication. To give you an impression of the developing process of Travian 4, we have created a “code swarm” showing the code changes of the last 6 months by the core dev-team members. In this swarm every change of every file is represented by a dot, which circulates around the programmers name who did the change. The color of the dot represents the code component where the change did happen. As an example the color grey stands for changes outside the game code like writing some unittests or building some tools to automate some processes for generating content or deploying the game. The blue colors means that there were some source code changes and the red color means that there was an update on some layout or graphic files.


Interface improvements + Closed BETA

Posted: October 19th, 2010 | Author: Drakon

Dear Players,

In today’s update we want to share with you some conceptual changes on the user interface as well as informing you of the start of  a Travian 4 closed BETA server with several Players from all over the world.

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Gold club and other minor changes

Posted: October 9th, 2010 | Author: Drakon

Dear Players,

In today’s update we want to share with you some changes on the Gold club features, along with some other minor changes.

The images shown in this blog entry are the new designs of our tribes.

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Hero System – Part Three

Posted: October 1st, 2010 | Author: Drakon

Dear Players,

In today’s update we want to show you the third and last part of our new Hero system.

This blog entry will contain:

  • Adventures
  • Auctions
  • FAQ on international forums

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Hero System – Part Two

Posted: September 24th, 2010 | Author: Drakon

Dear Players,

In today’s update we want to share with you part two of the new Hero system in Travian 4.

This blog entry will contain:

  • Items
  • Armour and Weapons
  • Equipment

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Hero System – Part One

Posted: September 18th, 2010 | Author: Drakon

Dear Players,

In today’s update we want to share with you part one of the new Hero system in Travian 4.

This blog entry will contain:

  • Adjustments to the Hero skills
  • Special Hero abilities for each tribe
  • Hero design

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Independent Natarian Tribe Villages

Posted: September 10th, 2010 | Author: Drakon

Dear Players,

In today’s update we want to share with you a new feature of Travian 4: independent Natarian villages.

We are also announcing that the Travian 3.6 feature called “instant recall” or “let troops returning arrive immediately” will be removed in Travian 4. Some of you might have played a server with that feature in Travian 3.6, others might have heard of it. Either way “instant recall” is not part of the Travian 4 concept.

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Reports: Enhancements and Vicinity report

Posted: September 3rd, 2010 | Author: Drakon

Dear Players,

In today’s update we want to share with you the changes that will be made to the report system in Travian 4, including adjustments to the current reports and the introduction of a whole new vicinity report.Cranny artwork Travian 4

We are also announcing that the “Plunder bonus” for the Teuton tribe will be removed in Travian 4. Teuton troops will no longer be able to raid 20% of the opposing player’s cranny whilst attacking.

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Revised Buildings – Part Three

Posted: August 27th, 2010 | Author: Drakon

Dear Players,

Today we want to show you the third and last part of our revised buildings .

We also want to announce that players still in “beginners protection” attacking/raiding another player will drop out of beginners protection immediately. This feature was suggested in several forums by our players. If players in beginners protection want to launch an attack/raid against another player, they will get a notice that they will drop out of their protection if sending his attack/raid.

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